// $Module: vgop $
// $RegisterBank Version: V 1.0.00 $
// $Author:  $
// $Date: Mon, 28 Mar 2022 10:51:29 AM $
//

//GEN REG ADDR/OFFSET/MASK
#define  VGOP_VGOP_REG_0  0x0
#define  VGOP_VGOP_REG_1  0x4
#define  VGOP_VGOP_REG_2  0x8
#define  VGOP_VGOP_REG_3  0xc
#define  VGOP_VGOP_REG_4  0x10
#define  VGOP_VGOP_REG_5  0x14
#define  VGOP_VGOP_REG_6  0x18
#define  VGOP_VGOP_REG_10  0x20
#define  VGOP_VGOP_REG_11  0x24
#define  VGOP_VGOP_REG_12  0x28
#define  VGOP_VGOP_REG_13  0x2c
#define  VGOP_VGOP_REG_14  0x30
#define  VGOP_VGOP_REG_15  0x34
#define  VGOP_VGOP_REG_16  0x38
#define  VGOP_VGOP_REG_20  0x40
#define  VGOP_VGOP_REG_21  0x44
#define  VGOP_VGOP_REG_22  0x48
#define  VGOP_VGOP_REG_23  0x4c
#define  VGOP_VGOP_REG_24  0x50
#define  VGOP_VGOP_REG_25  0x54
#define  VGOP_VGOP_REG_26  0x58
#define  VGOP_VGOP_REG_30  0x60
#define  VGOP_VGOP_REG_31  0x64
#define  VGOP_VGOP_REG_32  0x68
#define  VGOP_VGOP_REG_33  0x6c
#define  VGOP_VGOP_REG_34  0x70
#define  VGOP_VGOP_REG_35  0x74
#define  VGOP_VGOP_REG_36  0x78
#define  VGOP_VGOP_REG_40  0x80
#define  VGOP_VGOP_REG_41  0x84
#define  VGOP_VGOP_REG_42  0x88
#define  VGOP_VGOP_REG_43  0x8c
#define  VGOP_VGOP_REG_44  0x90
#define  VGOP_VGOP_REG_45  0x94
#define  VGOP_VGOP_REG_46  0x98
#define  VGOP_VGOP_REG_50  0xa0
#define  VGOP_VGOP_REG_51  0xa4
#define  VGOP_VGOP_REG_52  0xa8
#define  VGOP_VGOP_REG_53  0xac
#define  VGOP_VGOP_REG_54  0xb0
#define  VGOP_VGOP_REG_55  0xb4
#define  VGOP_VGOP_REG_56  0xb8
#define  VGOP_VGOP_REG_60  0xc0
#define  VGOP_VGOP_REG_61  0xc4
#define  VGOP_VGOP_REG_62  0xc8
#define  VGOP_VGOP_REG_63  0xcc
#define  VGOP_VGOP_REG_64  0xd0
#define  VGOP_VGOP_REG_65  0xd4
#define  VGOP_VGOP_REG_66  0xd8
#define  VGOP_VGOP_REG_70  0xe0
#define  VGOP_VGOP_REG_71  0xe4
#define  VGOP_VGOP_REG_72  0xe8
#define  VGOP_VGOP_REG_73  0xec
#define  VGOP_VGOP_REG_74  0xf0
#define  VGOP_VGOP_REG_75  0xf4
#define  VGOP_VGOP_REG_76  0xf8
#define  VGOP_VGOP_REG_80  0x100
#define  VGOP_VGOP_REG_81  0x104
#define  VGOP_VGOP_REG_82  0x108
#define  VGOP_VGOP_REG_83  0x10c
#define  VGOP_VGOP_REG_84  0x110
#define  VGOP_VGOP_REG_85  0x114
#define  VGOP_VGOP_REG_86  0x120
#define  VGOP_VGOP_REG_87  0x124
#define  VGOP_VGOP_REG_88  0x128
#define  VGOP_VGOP_REG_89  0x12c
#define  VGOP_VGOP_REG_90  0x134
#define  VGOP_VGOP_REG_91  0x138
#define  VGOP_VGOP_REG_92  0x13c
#define  VGOP_BW_LIMIT  0x140
#define  VGOP_VGOP_DEC_00  0x150
#define  VGOP_VGOP_DEC_01  0x154
#define  VGOP_VGOP_LUT16_0  0x160
#define  VGOP_VGOP_LUT16_1  0x164
#define  VGOP_VGOP_LUT16_2  0x168
#define  VGOP_VGOP_LUT16_3  0x16c
#define  VGOP_VGOP_LUT16_4  0x170
#define  VGOP_VGOP_LUT16_5  0x174
#define  VGOP_VGOP_LUT16_6  0x178
#define  VGOP_VGOP_LUT16_7  0x17c
#define  VGOP_REG_OW0_FORMAT   0x0
#define  VGOP_REG_OW0_FORMAT_OFFSET 0
#define  VGOP_REG_OW0_FORMAT_MASK   0xf
#define  VGOP_REG_OW0_H_START   0x4
#define  VGOP_REG_OW0_H_START_OFFSET 0
#define  VGOP_REG_OW0_H_START_MASK   0xfff
#define  VGOP_REG_OW0_H_END   0x4
#define  VGOP_REG_OW0_H_END_OFFSET 16
#define  VGOP_REG_OW0_H_END_MASK   0xfff0000
#define  VGOP_REG_OW0_V_START   0x8
#define  VGOP_REG_OW0_V_START_OFFSET 0
#define  VGOP_REG_OW0_V_START_MASK   0xfff
#define  VGOP_REG_OW0_V_END   0x8
#define  VGOP_REG_OW0_V_END_OFFSET 16
#define  VGOP_REG_OW0_V_END_MASK   0xfff0000
#define  VGOP_REG_OW0_DRAM_STR_ADR_L   0xc
#define  VGOP_REG_OW0_DRAM_STR_ADR_L_OFFSET 4
#define  VGOP_REG_OW0_DRAM_STR_ADR_L_MASK   0xfffffff0
#define  VGOP_REG_OW0_DRAM_STR_ADR_H   0x10
#define  VGOP_REG_OW0_DRAM_STR_ADR_H_OFFSET 0
#define  VGOP_REG_OW0_DRAM_STR_ADR_H_MASK   0xff
#define  VGOP_REG_OW0_DRAM_STRIP   0x14
#define  VGOP_REG_OW0_DRAM_STRIP_OFFSET 4
#define  VGOP_REG_OW0_DRAM_STRIP_MASK   0xfff0
#define  VGOP_REG_OW0_CROP_PIXELS   0x14
#define  VGOP_REG_OW0_CROP_PIXELS_OFFSET 16
#define  VGOP_REG_OW0_CROP_PIXELS_MASK   0x7f0000
#define  VGOP_REG_OW0_DRAM_HSIZE   0x18
#define  VGOP_REG_OW0_DRAM_HSIZE_OFFSET 4
#define  VGOP_REG_OW0_DRAM_HSIZE_MASK   0x3ff0
#define  VGOP_REG_OW0_DRAM_VSIZE   0x18
#define  VGOP_REG_OW0_DRAM_VSIZE_OFFSET 16
#define  VGOP_REG_OW0_DRAM_VSIZE_MASK   0xfff0000
#define  VGOP_REG_OW1_FORMAT   0x20
#define  VGOP_REG_OW1_FORMAT_OFFSET 0
#define  VGOP_REG_OW1_FORMAT_MASK   0xf
#define  VGOP_REG_OW1_H_START   0x24
#define  VGOP_REG_OW1_H_START_OFFSET 0
#define  VGOP_REG_OW1_H_START_MASK   0xfff
#define  VGOP_REG_OW1_H_END   0x24
#define  VGOP_REG_OW1_H_END_OFFSET 16
#define  VGOP_REG_OW1_H_END_MASK   0xfff0000
#define  VGOP_REG_OW1_V_START   0x28
#define  VGOP_REG_OW1_V_START_OFFSET 0
#define  VGOP_REG_OW1_V_START_MASK   0xfff
#define  VGOP_REG_OW1_V_END   0x28
#define  VGOP_REG_OW1_V_END_OFFSET 16
#define  VGOP_REG_OW1_V_END_MASK   0xfff0000
#define  VGOP_REG_OW1_DRAM_STR_ADR_L   0x2c
#define  VGOP_REG_OW1_DRAM_STR_ADR_L_OFFSET 4
#define  VGOP_REG_OW1_DRAM_STR_ADR_L_MASK   0xfffffff0
#define  VGOP_REG_OW1_DRAM_STR_ADR_H   0x30
#define  VGOP_REG_OW1_DRAM_STR_ADR_H_OFFSET 0
#define  VGOP_REG_OW1_DRAM_STR_ADR_H_MASK   0xff
#define  VGOP_REG_OW1_DRAM_STRIP   0x34
#define  VGOP_REG_OW1_DRAM_STRIP_OFFSET 4
#define  VGOP_REG_OW1_DRAM_STRIP_MASK   0xfff0
#define  VGOP_REG_OW1_CROP_PIXELS   0x34
#define  VGOP_REG_OW1_CROP_PIXELS_OFFSET 16
#define  VGOP_REG_OW1_CROP_PIXELS_MASK   0x7f0000
#define  VGOP_REG_OW1_DRAM_HSIZE   0x38
#define  VGOP_REG_OW1_DRAM_HSIZE_OFFSET 4
#define  VGOP_REG_OW1_DRAM_HSIZE_MASK   0x3ff0
#define  VGOP_REG_OW1_DRAM_VSIZE   0x38
#define  VGOP_REG_OW1_DRAM_VSIZE_OFFSET 16
#define  VGOP_REG_OW1_DRAM_VSIZE_MASK   0xfff0000
#define  VGOP_REG_OW2_FORMAT   0x40
#define  VGOP_REG_OW2_FORMAT_OFFSET 0
#define  VGOP_REG_OW2_FORMAT_MASK   0xf
#define  VGOP_REG_OW2_H_START   0x44
#define  VGOP_REG_OW2_H_START_OFFSET 0
#define  VGOP_REG_OW2_H_START_MASK   0xfff
#define  VGOP_REG_OW2_H_END   0x44
#define  VGOP_REG_OW2_H_END_OFFSET 16
#define  VGOP_REG_OW2_H_END_MASK   0xfff0000
#define  VGOP_REG_OW2_V_START   0x48
#define  VGOP_REG_OW2_V_START_OFFSET 0
#define  VGOP_REG_OW2_V_START_MASK   0xfff
#define  VGOP_REG_OW2_V_END   0x48
#define  VGOP_REG_OW2_V_END_OFFSET 16
#define  VGOP_REG_OW2_V_END_MASK   0xfff0000
#define  VGOP_REG_OW2_DRAM_STR_ADR_L   0x4c
#define  VGOP_REG_OW2_DRAM_STR_ADR_L_OFFSET 4
#define  VGOP_REG_OW2_DRAM_STR_ADR_L_MASK   0xfffffff0
#define  VGOP_REG_OW2_DRAM_STR_ADR_H   0x50
#define  VGOP_REG_OW2_DRAM_STR_ADR_H_OFFSET 0
#define  VGOP_REG_OW2_DRAM_STR_ADR_H_MASK   0xff
#define  VGOP_REG_OW2_DRAM_STRIP   0x54
#define  VGOP_REG_OW2_DRAM_STRIP_OFFSET 4
#define  VGOP_REG_OW2_DRAM_STRIP_MASK   0xfff0
#define  VGOP_REG_OW2_CROP_PIXELS   0x54
#define  VGOP_REG_OW2_CROP_PIXELS_OFFSET 16
#define  VGOP_REG_OW2_CROP_PIXELS_MASK   0x7f0000
#define  VGOP_REG_OW2_DRAM_HSIZE   0x58
#define  VGOP_REG_OW2_DRAM_HSIZE_OFFSET 4
#define  VGOP_REG_OW2_DRAM_HSIZE_MASK   0x3ff0
#define  VGOP_REG_OW2_DRAM_VSIZE   0x58
#define  VGOP_REG_OW2_DRAM_VSIZE_OFFSET 16
#define  VGOP_REG_OW2_DRAM_VSIZE_MASK   0xfff0000
#define  VGOP_REG_OW3_FORMAT   0x60
#define  VGOP_REG_OW3_FORMAT_OFFSET 0
#define  VGOP_REG_OW3_FORMAT_MASK   0xf
#define  VGOP_REG_OW3_H_START   0x64
#define  VGOP_REG_OW3_H_START_OFFSET 0
#define  VGOP_REG_OW3_H_START_MASK   0xfff
#define  VGOP_REG_OW3_H_END   0x64
#define  VGOP_REG_OW3_H_END_OFFSET 16
#define  VGOP_REG_OW3_H_END_MASK   0xfff0000
#define  VGOP_REG_OW3_V_START   0x68
#define  VGOP_REG_OW3_V_START_OFFSET 0
#define  VGOP_REG_OW3_V_START_MASK   0xfff
#define  VGOP_REG_OW3_V_END   0x68
#define  VGOP_REG_OW3_V_END_OFFSET 16
#define  VGOP_REG_OW3_V_END_MASK   0xfff0000
#define  VGOP_REG_OW3_DRAM_STR_ADR_L   0x6c
#define  VGOP_REG_OW3_DRAM_STR_ADR_L_OFFSET 4
#define  VGOP_REG_OW3_DRAM_STR_ADR_L_MASK   0xfffffff0
#define  VGOP_REG_OW3_DRAM_STR_ADR_H   0x70
#define  VGOP_REG_OW3_DRAM_STR_ADR_H_OFFSET 0
#define  VGOP_REG_OW3_DRAM_STR_ADR_H_MASK   0xff
#define  VGOP_REG_OW3_DRAM_STRIP   0x74
#define  VGOP_REG_OW3_DRAM_STRIP_OFFSET 4
#define  VGOP_REG_OW3_DRAM_STRIP_MASK   0xfff0
#define  VGOP_REG_OW3_CROP_PIXELS   0x74
#define  VGOP_REG_OW3_CROP_PIXELS_OFFSET 16
#define  VGOP_REG_OW3_CROP_PIXELS_MASK   0x7f0000
#define  VGOP_REG_OW3_DRAM_HSIZE   0x78
#define  VGOP_REG_OW3_DRAM_HSIZE_OFFSET 4
#define  VGOP_REG_OW3_DRAM_HSIZE_MASK   0x3ff0
#define  VGOP_REG_OW3_DRAM_VSIZE   0x78
#define  VGOP_REG_OW3_DRAM_VSIZE_OFFSET 16
#define  VGOP_REG_OW3_DRAM_VSIZE_MASK   0xfff0000
#define  VGOP_REG_OW4_FORMAT   0x80
#define  VGOP_REG_OW4_FORMAT_OFFSET 0
#define  VGOP_REG_OW4_FORMAT_MASK   0xf
#define  VGOP_REG_OW4_H_START   0x84
#define  VGOP_REG_OW4_H_START_OFFSET 0
#define  VGOP_REG_OW4_H_START_MASK   0xfff
#define  VGOP_REG_OW4_H_END   0x84
#define  VGOP_REG_OW4_H_END_OFFSET 16
#define  VGOP_REG_OW4_H_END_MASK   0xfff0000
#define  VGOP_REG_OW4_V_START   0x88
#define  VGOP_REG_OW4_V_START_OFFSET 0
#define  VGOP_REG_OW4_V_START_MASK   0xfff
#define  VGOP_REG_OW4_V_END   0x88
#define  VGOP_REG_OW4_V_END_OFFSET 16
#define  VGOP_REG_OW4_V_END_MASK   0xfff0000
#define  VGOP_REG_OW4_DRAM_STR_ADR_L   0x8c
#define  VGOP_REG_OW4_DRAM_STR_ADR_L_OFFSET 4
#define  VGOP_REG_OW4_DRAM_STR_ADR_L_MASK   0xfffffff0
#define  VGOP_REG_OW4_DRAM_STR_ADR_H   0x90
#define  VGOP_REG_OW4_DRAM_STR_ADR_H_OFFSET 0
#define  VGOP_REG_OW4_DRAM_STR_ADR_H_MASK   0xff
#define  VGOP_REG_OW4_DRAM_STRIP   0x94
#define  VGOP_REG_OW4_DRAM_STRIP_OFFSET 4
#define  VGOP_REG_OW4_DRAM_STRIP_MASK   0xfff0
#define  VGOP_REG_OW4_CROP_PIXELS   0x94
#define  VGOP_REG_OW4_CROP_PIXELS_OFFSET 16
#define  VGOP_REG_OW4_CROP_PIXELS_MASK   0x7f0000
#define  VGOP_REG_OW4_DRAM_HSIZE   0x98
#define  VGOP_REG_OW4_DRAM_HSIZE_OFFSET 4
#define  VGOP_REG_OW4_DRAM_HSIZE_MASK   0x3ff0
#define  VGOP_REG_OW4_DRAM_VSIZE   0x98
#define  VGOP_REG_OW4_DRAM_VSIZE_OFFSET 16
#define  VGOP_REG_OW4_DRAM_VSIZE_MASK   0xfff0000
#define  VGOP_REG_OW5_FORMAT   0xa0
#define  VGOP_REG_OW5_FORMAT_OFFSET 0
#define  VGOP_REG_OW5_FORMAT_MASK   0xf
#define  VGOP_REG_OW5_H_START   0xa4
#define  VGOP_REG_OW5_H_START_OFFSET 0
#define  VGOP_REG_OW5_H_START_MASK   0xfff
#define  VGOP_REG_OW5_H_END   0xa4
#define  VGOP_REG_OW5_H_END_OFFSET 16
#define  VGOP_REG_OW5_H_END_MASK   0xfff0000
#define  VGOP_REG_OW5_V_START   0xa8
#define  VGOP_REG_OW5_V_START_OFFSET 0
#define  VGOP_REG_OW5_V_START_MASK   0xfff
#define  VGOP_REG_OW5_V_END   0xa8
#define  VGOP_REG_OW5_V_END_OFFSET 16
#define  VGOP_REG_OW5_V_END_MASK   0xfff0000
#define  VGOP_REG_OW5_DRAM_STR_ADR_L   0xac
#define  VGOP_REG_OW5_DRAM_STR_ADR_L_OFFSET 4
#define  VGOP_REG_OW5_DRAM_STR_ADR_L_MASK   0xfffffff0
#define  VGOP_REG_OW5_DRAM_STR_ADR_H   0xb0
#define  VGOP_REG_OW5_DRAM_STR_ADR_H_OFFSET 0
#define  VGOP_REG_OW5_DRAM_STR_ADR_H_MASK   0xff
#define  VGOP_REG_OW5_DRAM_STRIP   0xb4
#define  VGOP_REG_OW5_DRAM_STRIP_OFFSET 4
#define  VGOP_REG_OW5_DRAM_STRIP_MASK   0xfff0
#define  VGOP_REG_OW5_CROP_PIXELS   0xb4
#define  VGOP_REG_OW5_CROP_PIXELS_OFFSET 16
#define  VGOP_REG_OW5_CROP_PIXELS_MASK   0x7f0000
#define  VGOP_REG_OW5_DRAM_HSIZE   0xb8
#define  VGOP_REG_OW5_DRAM_HSIZE_OFFSET 4
#define  VGOP_REG_OW5_DRAM_HSIZE_MASK   0x3ff0
#define  VGOP_REG_OW5_DRAM_VSIZE   0xb8
#define  VGOP_REG_OW5_DRAM_VSIZE_OFFSET 16
#define  VGOP_REG_OW5_DRAM_VSIZE_MASK   0xfff0000
#define  VGOP_REG_OW6_FORMAT   0xc0
#define  VGOP_REG_OW6_FORMAT_OFFSET 0
#define  VGOP_REG_OW6_FORMAT_MASK   0xf
#define  VGOP_REG_OW6_H_START   0xc4
#define  VGOP_REG_OW6_H_START_OFFSET 0
#define  VGOP_REG_OW6_H_START_MASK   0xfff
#define  VGOP_REG_OW6_H_END   0xc4
#define  VGOP_REG_OW6_H_END_OFFSET 16
#define  VGOP_REG_OW6_H_END_MASK   0xfff0000
#define  VGOP_REG_OW6_V_START   0xc8
#define  VGOP_REG_OW6_V_START_OFFSET 0
#define  VGOP_REG_OW6_V_START_MASK   0xfff
#define  VGOP_REG_OW6_V_END   0xc8
#define  VGOP_REG_OW6_V_END_OFFSET 16
#define  VGOP_REG_OW6_V_END_MASK   0xfff0000
#define  VGOP_REG_OW6_DRAM_STR_ADR_L   0xcc
#define  VGOP_REG_OW6_DRAM_STR_ADR_L_OFFSET 4
#define  VGOP_REG_OW6_DRAM_STR_ADR_L_MASK   0xfffffff0
#define  VGOP_REG_OW6_DRAM_STR_ADR_H   0xd0
#define  VGOP_REG_OW6_DRAM_STR_ADR_H_OFFSET 0
#define  VGOP_REG_OW6_DRAM_STR_ADR_H_MASK   0xff
#define  VGOP_REG_OW6_DRAM_STRIP   0xd4
#define  VGOP_REG_OW6_DRAM_STRIP_OFFSET 4
#define  VGOP_REG_OW6_DRAM_STRIP_MASK   0xfff0
#define  VGOP_REG_OW6_CROP_PIXELS   0xd4
#define  VGOP_REG_OW6_CROP_PIXELS_OFFSET 16
#define  VGOP_REG_OW6_CROP_PIXELS_MASK   0x7f0000
#define  VGOP_REG_OW6_DRAM_HSIZE   0xd8
#define  VGOP_REG_OW6_DRAM_HSIZE_OFFSET 4
#define  VGOP_REG_OW6_DRAM_HSIZE_MASK   0x3ff0
#define  VGOP_REG_OW6_DRAM_VSIZE   0xd8
#define  VGOP_REG_OW6_DRAM_VSIZE_OFFSET 16
#define  VGOP_REG_OW6_DRAM_VSIZE_MASK   0xfff0000
#define  VGOP_REG_OW7_FORMAT   0xe0
#define  VGOP_REG_OW7_FORMAT_OFFSET 0
#define  VGOP_REG_OW7_FORMAT_MASK   0xf
#define  VGOP_REG_OW7_H_START   0xe4
#define  VGOP_REG_OW7_H_START_OFFSET 0
#define  VGOP_REG_OW7_H_START_MASK   0xfff
#define  VGOP_REG_OW7_H_END   0xe4
#define  VGOP_REG_OW7_H_END_OFFSET 16
#define  VGOP_REG_OW7_H_END_MASK   0xfff0000
#define  VGOP_REG_OW7_V_START   0xe8
#define  VGOP_REG_OW7_V_START_OFFSET 0
#define  VGOP_REG_OW7_V_START_MASK   0xfff
#define  VGOP_REG_OW7_V_END   0xe8
#define  VGOP_REG_OW7_V_END_OFFSET 16
#define  VGOP_REG_OW7_V_END_MASK   0xfff0000
#define  VGOP_REG_OW7_DRAM_STR_ADR_L   0xec
#define  VGOP_REG_OW7_DRAM_STR_ADR_L_OFFSET 4
#define  VGOP_REG_OW7_DRAM_STR_ADR_L_MASK   0xfffffff0
#define  VGOP_REG_OW7_DRAM_STR_ADR_H   0xf0
#define  VGOP_REG_OW7_DRAM_STR_ADR_H_OFFSET 0
#define  VGOP_REG_OW7_DRAM_STR_ADR_H_MASK   0xff
#define  VGOP_REG_OW7_DRAM_STRIP   0xf4
#define  VGOP_REG_OW7_DRAM_STRIP_OFFSET 4
#define  VGOP_REG_OW7_DRAM_STRIP_MASK   0xfff0
#define  VGOP_REG_OW7_CROP_PIXELS   0xf4
#define  VGOP_REG_OW7_CROP_PIXELS_OFFSET 16
#define  VGOP_REG_OW7_CROP_PIXELS_MASK   0x7f0000
#define  VGOP_REG_OW7_DRAM_HSIZE   0xf8
#define  VGOP_REG_OW7_DRAM_HSIZE_OFFSET 4
#define  VGOP_REG_OW7_DRAM_HSIZE_MASK   0x3ff0
#define  VGOP_REG_OW7_DRAM_VSIZE   0xf8
#define  VGOP_REG_OW7_DRAM_VSIZE_OFFSET 16
#define  VGOP_REG_OW7_DRAM_VSIZE_MASK   0xfff0000
#define  VGOP_REG_OW0_EN   0x100
#define  VGOP_REG_OW0_EN_OFFSET 0
#define  VGOP_REG_OW0_EN_MASK   0x1
#define  VGOP_REG_OW1_EN   0x100
#define  VGOP_REG_OW1_EN_OFFSET 1
#define  VGOP_REG_OW1_EN_MASK   0x2
#define  VGOP_REG_OW2_EN   0x100
#define  VGOP_REG_OW2_EN_OFFSET 2
#define  VGOP_REG_OW2_EN_MASK   0x4
#define  VGOP_REG_OW3_EN   0x100
#define  VGOP_REG_OW3_EN_OFFSET 3
#define  VGOP_REG_OW3_EN_MASK   0x8
#define  VGOP_REG_OW4_EN   0x100
#define  VGOP_REG_OW4_EN_OFFSET 4
#define  VGOP_REG_OW4_EN_MASK   0x10
#define  VGOP_REG_OW5_EN   0x100
#define  VGOP_REG_OW5_EN_OFFSET 5
#define  VGOP_REG_OW5_EN_MASK   0x20
#define  VGOP_REG_OW6_EN   0x100
#define  VGOP_REG_OW6_EN_OFFSET 6
#define  VGOP_REG_OW6_EN_MASK   0x40
#define  VGOP_REG_OW7_EN   0x100
#define  VGOP_REG_OW7_EN_OFFSET 7
#define  VGOP_REG_OW7_EN_MASK   0x80
#define  VGOP_REG_VGOP_HSCAL   0x100
#define  VGOP_REG_VGOP_HSCAL_OFFSET 8
#define  VGOP_REG_VGOP_HSCAL_MASK   0x100
#define  VGOP_REG_VGOP_VSCAL   0x100
#define  VGOP_REG_VGOP_VSCAL_OFFSET 9
#define  VGOP_REG_VGOP_VSCAL_MASK   0x200
#define  VGOP_REG_CLR_KEY_EN   0x100
#define  VGOP_REG_CLR_KEY_EN_OFFSET 10
#define  VGOP_REG_CLR_KEY_EN_MASK   0x400
#define  VGOP_REG_VGOP_ARLEN   0x100
#define  VGOP_REG_VGOP_ARLEN_OFFSET 12
#define  VGOP_REG_VGOP_ARLEN_MASK   0xf000
#define  VGOP_REG_VGOP_SW_RST   0x100
#define  VGOP_REG_VGOP_SW_RST_OFFSET 31
#define  VGOP_REG_VGOP_SW_RST_MASK   0x80000000
#define  VGOP_REG_IDX_WDATA   0x104
#define  VGOP_REG_IDX_WDATA_OFFSET 0
#define  VGOP_REG_IDX_WDATA_MASK   0xffff
#define  VGOP_REG_IDX_ADR   0x104
#define  VGOP_REG_IDX_ADR_OFFSET 16
#define  VGOP_REG_IDX_ADR_MASK   0xff0000
#define  VGOP_REG_IDX_RDATA   0x108
#define  VGOP_REG_IDX_RDATA_OFFSET 0
#define  VGOP_REG_IDX_RDATA_MASK   0xffff
#define  VGOP_REG_IDX_WR   0x108
#define  VGOP_REG_IDX_WR_OFFSET 16
#define  VGOP_REG_IDX_WR_MASK   0x10000
#define  VGOP_REG_IDX_RD   0x108
#define  VGOP_REG_IDX_RD_OFFSET 17
#define  VGOP_REG_IDX_RD_MASK   0x20000
#define  VGOP_REG_VGOP_DB_CLR   0x108
#define  VGOP_REG_VGOP_DB_CLR_OFFSET 18
#define  VGOP_REG_VGOP_DB_CLR_MASK   0x40000
#define  VGOP_REG_CLR_KEY   0x10c
#define  VGOP_REG_CLR_KEY_OFFSET 0
#define  VGOP_REG_CLR_KEY_MASK   0xffffff
#define  VGOP_REG_CONST_ARGB0   0x110
#define  VGOP_REG_CONST_ARGB0_OFFSET 0
#define  VGOP_REG_CONST_ARGB0_MASK   0xffff
#define  VGOP_REG_CONST_ARGB1   0x110
#define  VGOP_REG_CONST_ARGB1_OFFSET 16
#define  VGOP_REG_CONST_ARGB1_MASK   0xffff0000
#define  VGOP_REG_VGOP_DEBUG   0x114
#define  VGOP_REG_VGOP_DEBUG_OFFSET 0
#define  VGOP_REG_VGOP_DEBUG_MASK   0xffffffff
#define  VGOP_REG_FB_CLR_HI_THR   0x120
#define  VGOP_REG_FB_CLR_HI_THR_OFFSET 0
#define  VGOP_REG_FB_CLR_HI_THR_MASK   0x3f
#define  VGOP_REG_FB_CLR_LO_THR   0x120
#define  VGOP_REG_FB_CLR_LO_THR_OFFSET 8
#define  VGOP_REG_FB_CLR_LO_THR_MASK   0x3f00
#define  VGOP_REG_FB_INIT   0x120
#define  VGOP_REG_FB_INIT_OFFSET 16
#define  VGOP_REG_FB_INIT_MASK   0x10000
#define  VGOP_REG_FB_FONT_IS_DARK   0x120
#define  VGOP_REG_FB_FONT_IS_DARK_OFFSET 17
#define  VGOP_REG_FB_FONT_IS_DARK_MASK   0x20000
#define  VGOP_REG_FB_DIFF_FNUM   0x120
#define  VGOP_REG_FB_DIFF_FNUM_OFFSET 20
#define  VGOP_REG_FB_DIFF_FNUM_MASK   0x3f00000
#define  VGOP_REG_FB0_WIDTH   0x124
#define  VGOP_REG_FB0_WIDTH_OFFSET 0
#define  VGOP_REG_FB0_WIDTH_MASK   0x7f
#define  VGOP_REG_FB0_PIX_THR   0x124
#define  VGOP_REG_FB0_PIX_THR_OFFSET 8
#define  VGOP_REG_FB0_PIX_THR_MASK   0x1f00
#define  VGOP_REG_FB0_SAMPLE_RATE   0x124
#define  VGOP_REG_FB0_SAMPLE_RATE_OFFSET 13
#define  VGOP_REG_FB0_SAMPLE_RATE_MASK   0x6000
#define  VGOP_REG_FB0_NUM   0x124
#define  VGOP_REG_FB0_NUM_OFFSET 16
#define  VGOP_REG_FB0_NUM_MASK   0x1f0000
#define  VGOP_REG_FB0_ATTACHED_IDX   0x124
#define  VGOP_REG_FB0_ATTACHED_IDX_OFFSET 24
#define  VGOP_REG_FB0_ATTACHED_IDX_MASK   0x7000000
#define  VGOP_REG_FB0_EN   0x124
#define  VGOP_REG_FB0_EN_OFFSET 28
#define  VGOP_REG_FB0_EN_MASK   0x10000000
#define  VGOP_REG_FB0_INIT_ST   0x128
#define  VGOP_REG_FB0_INIT_ST_OFFSET 0
#define  VGOP_REG_FB0_INIT_ST_MASK   0xffffffff
#define  VGOP_REG_FB0_RECORD   0x12c
#define  VGOP_REG_FB0_RECORD_OFFSET 0
#define  VGOP_REG_FB0_RECORD_MASK   0xffffffff
#define  VGOP_REG_FB1_WIDTH   0x134
#define  VGOP_REG_FB1_WIDTH_OFFSET 0
#define  VGOP_REG_FB1_WIDTH_MASK   0x7f
#define  VGOP_REG_FB1_PIX_THR   0x134
#define  VGOP_REG_FB1_PIX_THR_OFFSET 8
#define  VGOP_REG_FB1_PIX_THR_MASK   0x1f00
#define  VGOP_REG_FB1_SAMPLE_RATE   0x134
#define  VGOP_REG_FB1_SAMPLE_RATE_OFFSET 13
#define  VGOP_REG_FB1_SAMPLE_RATE_MASK   0x6000
#define  VGOP_REG_FB1_NUM   0x134
#define  VGOP_REG_FB1_NUM_OFFSET 16
#define  VGOP_REG_FB1_NUM_MASK   0x1f0000
#define  VGOP_REG_FB1_ATTACHED_IDX   0x134
#define  VGOP_REG_FB1_ATTACHED_IDX_OFFSET 24
#define  VGOP_REG_FB1_ATTACHED_IDX_MASK   0x7000000
#define  VGOP_REG_FB1_EN   0x134
#define  VGOP_REG_FB1_EN_OFFSET 28
#define  VGOP_REG_FB1_EN_MASK   0x10000000
#define  VGOP_REG_FB1_INIT_ST   0x138
#define  VGOP_REG_FB1_INIT_ST_OFFSET 0
#define  VGOP_REG_FB1_INIT_ST_MASK   0xffffffff
#define  VGOP_REG_FB1_RECORD   0x13c
#define  VGOP_REG_FB1_RECORD_OFFSET 0
#define  VGOP_REG_FB1_RECORD_MASK   0xffffffff
#define  VGOP_REG_BWL_WIN   0x140
#define  VGOP_REG_BWL_WIN_OFFSET 0
#define  VGOP_REG_BWL_WIN_MASK   0x3ff
#define  VGOP_REG_BWL_VLD   0x140
#define  VGOP_REG_BWL_VLD_OFFSET 16
#define  VGOP_REG_BWL_VLD_MASK   0x3ff0000
#define  VGOP_REG_BWL_EN   0x140
#define  VGOP_REG_BWL_EN_OFFSET 31
#define  VGOP_REG_BWL_EN_MASK   0x80000000
#define  VGOP_REG_ODEC_EN   0x150
#define  VGOP_REG_ODEC_EN_OFFSET 0
#define  VGOP_REG_ODEC_EN_MASK   0x1
#define  VGOP_REG_ODEC_INT_EN   0x150
#define  VGOP_REG_ODEC_INT_EN_OFFSET 1
#define  VGOP_REG_ODEC_INT_EN_MASK   0x2
#define  VGOP_REG_ODEC_INT_CLR   0x150
#define  VGOP_REG_ODEC_INT_CLR_OFFSET 2
#define  VGOP_REG_ODEC_INT_CLR_MASK   0x4
#define  VGOP_REG_ODEC_WDT_EN   0x150
#define  VGOP_REG_ODEC_WDT_EN_OFFSET 3
#define  VGOP_REG_ODEC_WDT_EN_MASK   0x8
#define  VGOP_REG_ODEC_DBG_RIDX   0x150
#define  VGOP_REG_ODEC_DBG_RIDX_OFFSET 4
#define  VGOP_REG_ODEC_DBG_RIDX_MASK   0xf0
#define  VGOP_REG_ODEC_DONE   0x150
#define  VGOP_REG_ODEC_DONE_OFFSET 8
#define  VGOP_REG_ODEC_DONE_MASK   0x100
#define  VGOP_REG_ODEC_ATTACHED_IDX   0x150
#define  VGOP_REG_ODEC_ATTACHED_IDX_OFFSET 12
#define  VGOP_REG_ODEC_ATTACHED_IDX_MASK   0x7000
#define  VGOP_REG_ODEC_WDT_FDIV_BIT   0x150
#define  VGOP_REG_ODEC_WDT_FDIV_BIT_OFFSET 16
#define  VGOP_REG_ODEC_WDT_FDIV_BIT_MASK   0x70000
#define  VGOP_REG_ODEC_INT_VEC   0x150
#define  VGOP_REG_ODEC_INT_VEC_OFFSET 24
#define  VGOP_REG_ODEC_INT_VEC_MASK   0xff000000
#define  VGOP_REG_ODEC_DBG_RDATA   0x154
#define  VGOP_REG_ODEC_DBG_RDATA_OFFSET 0
#define  VGOP_REG_ODEC_DBG_RDATA_MASK   0xffffffff
#define  VGOP_REG_LUT16_CNT0   0x160
#define  VGOP_REG_LUT16_CNT0_OFFSET 0
#define  VGOP_REG_LUT16_CNT0_MASK   0xffff
#define  VGOP_REG_LUT16_CNT1   0x160
#define  VGOP_REG_LUT16_CNT1_OFFSET 16
#define  VGOP_REG_LUT16_CNT1_MASK   0xffff0000
#define  VGOP_REG_LUT16_CNT2   0x164
#define  VGOP_REG_LUT16_CNT2_OFFSET 0
#define  VGOP_REG_LUT16_CNT2_MASK   0xffff
#define  VGOP_REG_LUT16_CNT3   0x164
#define  VGOP_REG_LUT16_CNT3_OFFSET 16
#define  VGOP_REG_LUT16_CNT3_MASK   0xffff0000
#define  VGOP_REG_LUT16_CNT4   0x168
#define  VGOP_REG_LUT16_CNT4_OFFSET 0
#define  VGOP_REG_LUT16_CNT4_MASK   0xffff
#define  VGOP_REG_LUT16_CNT5   0x168
#define  VGOP_REG_LUT16_CNT5_OFFSET 16
#define  VGOP_REG_LUT16_CNT5_MASK   0xffff0000
#define  VGOP_REG_LUT16_CNT6   0x16c
#define  VGOP_REG_LUT16_CNT6_OFFSET 0
#define  VGOP_REG_LUT16_CNT6_MASK   0xffff
#define  VGOP_REG_LUT16_CNT7   0x16c
#define  VGOP_REG_LUT16_CNT7_OFFSET 16
#define  VGOP_REG_LUT16_CNT7_MASK   0xffff0000
#define  VGOP_REG_LUT16_CNT8   0x170
#define  VGOP_REG_LUT16_CNT8_OFFSET 0
#define  VGOP_REG_LUT16_CNT8_MASK   0xffff
#define  VGOP_REG_LUT16_CNT9   0x170
#define  VGOP_REG_LUT16_CNT9_OFFSET 16
#define  VGOP_REG_LUT16_CNT9_MASK   0xffff0000
#define  VGOP_REG_LUT16_CNT10   0x174
#define  VGOP_REG_LUT16_CNT10_OFFSET 0
#define  VGOP_REG_LUT16_CNT10_MASK   0xffff
#define  VGOP_REG_LUT16_CNT11   0x174
#define  VGOP_REG_LUT16_CNT11_OFFSET 16
#define  VGOP_REG_LUT16_CNT11_MASK   0xffff0000
#define  VGOP_REG_LUT16_CNT12   0x178
#define  VGOP_REG_LUT16_CNT12_OFFSET 0
#define  VGOP_REG_LUT16_CNT12_MASK   0xffff
#define  VGOP_REG_LUT16_CNT13   0x178
#define  VGOP_REG_LUT16_CNT13_OFFSET 16
#define  VGOP_REG_LUT16_CNT13_MASK   0xffff0000
#define  VGOP_REG_LUT16_CNT14   0x17c
#define  VGOP_REG_LUT16_CNT14_OFFSET 0
#define  VGOP_REG_LUT16_CNT14_MASK   0xffff
#define  VGOP_REG_LUT16_CNT15   0x17c
#define  VGOP_REG_LUT16_CNT15_OFFSET 16
#define  VGOP_REG_LUT16_CNT15_MASK   0xffff0000
